Technology in Practice
While perusing educational technology blogs during the last few
weeks, I have found a few technologies which would be interesting to apply to my
own personal professional practice. Story Kit (Apple Online Store, 2013) is an iTunes
application for creating an electronic storybook. It allows the user to write
text, edit, sketch, or attach photos. It is applied and saved in your iPhone.
This allows its’ use any time, any place.
Though Story Kit is designed for children learners, I believe it could
be used in a fun way with adults too. Two ways I would use this technology
would be either to use it as designed with a 6-8 year old learner group or with
adults in an online forum using one of the pre-loaded children’s story formats
for an ice-breaker/introduction exercise. Every class requires the obligatory introductions;
this could make introductions much more fun for students, while also familiarizing
them with technology. This technology also allows for creation of a new story
from a blank slate. Rather than asking learners for another short paper on
their reflections of the past weeks, using Story Kit to narrate their
reflections demonstrates their use of technology and creativity. More
information is available from: https://itunes.apple.com/us/app/storykit/id329374595?mt=8.
Another technology which caught my eye was “Vyew” (Simulat, Inc., 2013), a website
that allows collaboration through live conferences which can share files,
video, and pictures. This technology allows students to review and annotate
projects and meet and present to peers. It also allows educators to teach and
tutor, as well as track and log activity. One way I would use this technology
is in a collaborative research project. By requiring it’s use an educator
offers learners a technology which will simplify the collaboration process and
leave a data trail for the educator to follow to indicate who is participating
and who is not. This not only helps the student by giving them a state of the
art forum to create their research project, but it aids the educator in
applying participation points to each collaborator according to their level of contribution
to the group. Another way to use this technology is as a direct
teaching/tutoring tool. By making themselves available through Vyew, educators
can offer special attention where needed with learners who need extra
instruction. Rather than being limited to a one on one educational experience, the
instructor could invite any number of struggling students to join the lesson.
Another option is to invite students who are excelling in the subject area for
peer instruction through the website. For more information, see: http://vyew.com/s/.
Coursecasting (University
of Bristol, 2011) is a technology which records lectures and teaching
activities, stores them, and makes them available over the Internet. Traditionally,
video and audio equipment have been used to record lectures and then upload
them as video files to a specific location. Coursecasting allows the same
functions, but can be done with any computer which has the software loaded onto
it. Using screen capture, an educator can narrate directly to screenshots,
record classes and seminars, and use interactive whiteboards. This can be used
by an instructor to quickly, and inexpensively (at no production cost), create tutorials
for use as reference materials in weekly online assignments. When teaching in a
traditional brick and mortar environment, educators can easily capture and
record a classroom discussion, including interactive whiteboarding, for later
review or for students missing class. This is not only good reference material
for students, but an excellent way of preserving specific classroom sessions
for later integration into the curriculum. In this way, spontaneous instructional
ideas are recorded in real time for later reference and replication. For more
information see: http://www.bristol.ac.uk/esu/e-learning/support/tools/coursecasting/.
Through technologies such as these I hope to make my professional
practice fresh and up to date. Using state of the art technologies implies to
learners my own dedication to the art of instruction, my willingness to explore
new technologies (and encourage the same of my students), and my intention to
create a learning environment which captures their interest, fosters learning,
and encourages adventure through new challenges. All too common is the
classroom with the instructor who drones on and on in lecture, or the online “teacher”
who regurgitates a canned syllabus and makes perfunctory comments in a
discussion forum. Today’s technology can make both teaching and learning a fun
and rewarding experience for all!
References